Create a game in the style of a cartridge that's been lost in a drawer for decades, only to be rediscovered in the present day.
Lost Cartridge Jam 2021
The third annual game jam where you create a game in the style of a rediscovered retro cartridge.
Winner
Froggy Quest
Perfect attempt at a Game Boy-game. Aesthetics, music, title screen, color palette and movement are all fully in line with what Game Boy-games looked like and how they behaved - including transitions and title cards. In addition, the artwork and music are high quality, and the game offers 15 whole levels of well-designed gameplay.
A big thanks to everybody who participated.
See you next time!
Jam submissions
- Hong Kong '97 (n64) By MuruiGames Unrated Unfortunately disqualified due to the use of unlicensed assets. That said, the idea is a quite original and well-made throwback to the well-known unlicensed game Hong Kong 97. Check out Hong Kong '97 (n64)
- Pass By StudentDeveloper Unrated No available Windows- or browser executable. Check out Pass
- Clock Pie | An Analogue Clock By RK Jain Unrated No available Windows- or browser executable. Check out Clock Pie | An Analogue Clock
- The Last Cartridge By Juan431 Unrated No available Windows- or browser executable. Check out The Last Cartridge
- S.A.M_85 By The Bean Unrated Unfortunately wouldn't run. Check out S.A.M_85
- 8-Bit Shooter By HyStErIcAlJeDi Unrated Unfortunately wouldn't run. Check out 8-Bit Shooter
- Mad Hearts By Spirits on Mars Unrated No available Windows- or browser executable. Check out Mad Hearts
- Tile Samurai - The Lightning Court By XeroKimo Unrated No available Windows- or browser executable. Check out Tile Samurai - The Lightning Court
- KEYFINDER By PikaStars Unrated No available Windows- or browser executable. Check out KEYFINDER
- Sonic in Resort Planet By memztoday Unrated Unfortunately disqualified due to the use of unlicensed assets. Check out Sonic in Resort Planet
- Denis McCrane's Ski Jumping Challenge: Sarajevo 1983 By Uncultured Games Unrated Unfortunately disqualified due to story and concept having been written prior to the jam's start. Incredibly impressive textmode game. The gameplay is fully refined, and the aesthetics, mechanics and story are so well-made that the game is indiscernible from an '80s or '90s MS-DOS game. Strangely enough the listed platform is ZX Spectrum, which the game doesn't quite match, but had MS-DOS been the intended platform the game would've been perfect. The backstory and attention to detail in the presentation of the game is equally impressive. This would've been a contender for the first prize, had the game not been disqualified. Check out Denis McCrane's Ski Jumping Challenge: Sarajevo 1983
- Astro Hunter By haroldo-ok Unrated Unfortunately the game is disqualified due to using code from previous projects. Otherwise an incredibly impressive submission given that it's an actaul Sega Master System ROM. Check out Astro Hunter
- Mixed! By TL Studios Unrated No available Windows- or browser executable. Check out Mixed!
- Robotic Combat Project VCS (Lost Cartridge Jam) By Lev1 Unrated Unfortunately disqualified due to assets having been created prior to the jam's start. Aesthetics are quite accurate. Gameplay is decent, but movement is a little bit buggy. The game has a lot of levels, and the level design is in line with the intended platform. Check out Robotic Combat Project VCS (Lost Cartridge Jam)
- Rice By Blas Mena Unrated No available Windows- or browser executable. Check out Rice
- PowerPutt Legend By Team Bugulon Unrated Unfortunately the game is disqualified due to using code from previous projects. Incredibly impressive game. The aesthetics perfectly match the NES, not to mention that the quality is superb. Great level selector. In-game graphics are on par with highly-polished NES games like Kirby's Adventure. Gameplay is very fun and engaging. The game is almost indiscernible from a real, quality 1990s NES game. The game would've been a first place contender had it been a valid submission. Check out PowerPutt Legend
- Portal 2600 By ivancilgames Unrated No playable Windows- or Browser executable available. Check out Portal 2600
- Sheriff Hattery By lewisbacon5 Unrated Unfortunately the game is disqualified due to sprites having been created prior to the jam starting. Decent beginner's attempt at a jam submission. Check out Sheriff Hattery
- Handless Kombat By Shadow Kitsune Windows Vista Pixel size is inconsistent with the resolution, and gameplay is a little bit hard to understand. Adherence to platform is a bit inconsistent given that the graphics are very low-resolution despite the fact that the intended platform is Windows Vista. Good as far as a beginner's jam game goes. design 1 aesthetics 0 believability 0 extras 0 Total 1 Check out Handless Kombat
- ONION By DanielSour NES The game aims to simulate the technical limitations of the NES, and while it does so reasonably well in terms of game resolution, it unfortunately suffers from pixel inconsistency, where some objects are drawn at a size larger than the intended resolution, and others are drawn at a pixel-appropriate scale. Gameplay-wise it's a bit hard to determine what the game expects you to do, but it looks like a simple game of avoiding the knife while attempting to catch a tomato. The game requires a bit more polishing before release, but as far as a simple jam game goes, it's a decent start for an aspiring game designer. design 1 aesthetics 0 believability 0 extras 0 Total 1 Check out ONION
- Arcane Pinball By his.sayy Sega Genesis Resolution, aesthetics and music don't quite match the intended platform. Physics and controls are quite nice. Decent beginner's attempt. design 1 aesthetics 1 believability 0 extras 0 Total 2 Check out Arcane Pinball
- Space Shooter By MaryTeixeira SNES Resolution and aesthetics don't quite suit the intended platform. Gameplay is basic, but the game is a nice beginner's attempt. design 1 aesthetics 1 believability 0 extras 0 Total 2 Check out Space Shooter
- Guy With Umbrella By MikDev Commodore 64 Aesthetics don't quite suit the intended platform. Gameplay is basic, but a nice beginner's attempt at a jam submission. design 1 aesthetics 1 believability 0 extras 0 Total 2 Check out Guy With Umbrella
- Man From Block By Frantyshek Unspecified platform Doesn't target any specific platform. Gameplay is simple. Decent beginner's attempt. design 1 aesthetics 1 believability 0 extras 0 Total 2 Check out Man From Block
- Temple Of Keys By MZC GameDev Unspecified platform Doesn't target any specific platform. Gameplay is simple, but reminscent of certain early MS-DOS games. Decent beginner's attempt at a jam submission. design 1 aesthetics 1 believability 0 extras 0 Total 2 Check out Temple Of Keys
- Dissimilate II By Muscarian Games Atari 7800 Resolution doesn't quite match the intended platform. Gameplay and controls was a bit challenging to understand. Color palettes are nice. design 1 aesthetics 1 believability 0 extras 0 Total 2 Check out Dissimilate II
- Smelly Jellies By Mrtubagames SNES Doesn't quite fit the intended platform. Level design is extensive. Nice beginner's attempt at a jam submission. design 1 aesthetics 1 believability 0 extras 0 Total 2 Check out Smelly Jellies
- Enter The Cartridgx By chrisdb-audio Game Boy Advance The high-fidelity graphics and UI don't quite conform to the intended platform. It didn't quite seem possible to proceed beyond the first few rooms. Nice beginner's attempt at a jam submission. design 1 aesthetics 1 believability 0 extras 0 Total 2 Check out Enter The Cartridgx
- Recycle Land By Frog & Panda Unrated Unfortunately disqualified due to graphics having been created prior to the start of the jam. Resolution and aesthetics don't quite match the intended platform. Gameplay is a decent basic attempt. design 1 aesthetics 1 believability 0 extras 0 Total 2 Check out Recycle Land
- Super Bario By Deo NES Aesthetics and resolution don't quite match the intended platform. The gameplay is quite basic. Decent beginner's attempt. design 1 aesthetics 1 believability 0 extras 0 Total 2 Check out Super Bario
- Balloon Papa By SOYBABY NES Aesthetics are quite accurate, but gameplay is challenging to understand. The gameplay doesn't seem to react to any user input. design 0 aesthetics 1 believability 1 extras 0 Total 2 Check out Balloon Papa
- TERRIUS - a SNES retro game - | Pneuma-Studios By Pneuma_Studios SNES Aesthetics and resolution doesn't quite match the intended platform. Decent gameplay loop. Nice beginner's attempt at a jam submission. design 1 aesthetics 1 believability 0 extras 0 Total 2 Check out TERRIUS - a SNES retro game - | Pneuma-Studios
- Labyridge By NickRTR SNES The idea is interesting. The resolution, graphics and theme don't quite suit the intended platform, but the music somewhat does. The gameplay loop is basic, but it's a decent first start. design 1 aesthetics 1 believability 0 extras 0 Total 2 Check out Labyridge
- Cola-Cola Climber By lcmacdon NES Doesn't quite match the intended platform. Nice beginner's attempt. design 1 aesthetics 1 believability 0 extras 0 Total 2 Check out Cola-Cola Climber
- CyberRunner By Michael Diaz SNES Resolution and aesthetics don't quite match the intended platform, nor does the usage of the mouse. Gameplay was interesting, but a bit buggy. design 1 aesthetics 1 believability 0 extras 0 Total 2 Check out CyberRunner
- LEVEL 5 - The Challenge By PlayDude And Go India Unspecified platform Doesn't emulate any particular platform. Aesthetics are interesting, but gameplay is a little bit messy. Decent beginner's attempt. design 1 aesthetics 1 believability 0 extras 0 Total 2 Check out LEVEL 5 - The Challenge
- Dead N' Burried By RicoTV NES Game doesn't quite match the intended platform. Color palettes and graphics are too high-fidelity, as is the music. Gameplay draws inspiration from Loderunner. The intended gameplay is decent. design 1 aesthetics 1 believability 0 extras 0 Total 2 Check out Dead N' Burried
- Urban Shadow By mrfields NES Aesthetics are a little bit too high-fidelity and at the same time casually-drawn for a NES game. Stylistically the game looks more like a Windows 3.11 Klik & Play game. The gameplay is a little bit slow and glitchy, especially given that the protagonist's sprite position flips when turning, but it's a decent beginner's attempt. design 1 aesthetics 1 believability 0 extras 0 Total 2 Check out Urban Shadow
- The Yeti Siege By blaark Atari 2600 Aesthetics are a bit too high-fidelity for the intended platform. At the same time, the sprites are a bit too crudely drawn. Gameplay is a bit challenging to navigate. design 1 aesthetics 1 believability 0 extras 0 Total 2 Check out The Yeti Siege
- GUNGUY By myrrialia SNES Aesthetics are decent, but the pixel resolutions are inconsistent across graphics. The NES music doesn't quite suit the intended platform. A SNES game wouldn't normally use a mouse for movement. Scrolling is a little bit incosistent. Gameplay loop and level design are quite decent. design 1 aesthetics 1 believability 0 extras 0 Total 2 Check out GUNGUY
- Spaceship Destroyer By Ewen_lele Nintendo 64 Doesn't quite match the intended aesthetic given the 2D graphics. Pixel resolution is inconsistent across graphics. Gameplay loop is quite sufficient. design 1 aesthetics 1 believability 0 extras 0 Total 2 Check out Spaceship Destroyer
- Moon Defence By WilgotW SNES Graphics look more like a Windows 3.11 game than a SNES game, given the tiny, crudely-drawn sprites in a high-resolution window as well as the fact that the game uses the mouse for movement. Stylistically it's a bit reminiscent of Windwos 3.11 games like SkiFree or Daisy's Garden. The HUD is a bit glitchy, but there's a nice, basic gameplay loop. The game is a good beginner's attempt. design 1 aesthetics 1 believability 0 extras 0 Total 2 Check out Moon Defence
- Beach Parry By dededec SNES Gameplay is a bit challenging, but interesting. Graphical elements have inconsistent resolutions. Graphics don't conform to the intended platform. The tropical aesthetics are quite decent, but aesthetics and gameplay need a bit of work overall. It's a decent start for a jam submission. design 1 aesthetics 1 believability 0 extras 0 Total 2 Check out Beach Parry
- Purpose By 8enB Game Boy Resolution and aesthetics don't quite match the intended platform. Gameplay is quite basic, but level design is remininscent of real Game Boy-platformers. Decent beginner's attempt at a jam submission. design 1 aesthetics 1 believability 1 extras 0 Total 3 Check out Purpose
- Dead somewhere in the Sea By Yanay Gilday Atari 2600 Aesthetics and game physics don't quite match the intended platform. The gameplay and level design does to some extent though. Decent beginner's attempt. design 1 aesthetics 1 believability 1 extras 0 Total 3 Check out Dead somewhere in the Sea
- Essence of Wine By Semantic Gap Unspecified platform Doesn't target any specfic platform. Aesthetics are a bit on the lower end. Gameplay, theme and story are quite involved and well-made. design 2 aesthetics 1 believability 0 extras 0 Total 3 Check out Essence of Wine
- Super Adventure Boy By ENDOBLANCE NES Interesting concept. The theme is reminiscent of DuckTales. Music suits the intended platform, but graphics are perhaps a tad high-fidelity. Level design is quite comprehensive. Overall the game is a decent submission. design 2 aesthetics 1 believability 0 extras 0 Total 3 Check out Super Adventure Boy
- Hover Happenings By PickleStudios SNES Resolution and aesthetics don't quite match the intended platform, nor does the usage of the mouse. Pixelart resolution is inconsistent across graphics. Gameplay is quite original, and is reminiscent of games like Jazz Jackrabbit. design 2 aesthetics 1 believability 0 extras 0 Total 3 Check out Hover Happenings
- DEATH ROOM By NotGood Game Boy Graphics don't quite conform to the intended platform, but the resolution does. The gameplay is quite basic, but it's a nice beginner's attempt at a jam submissison. design 1 aesthetics 1 believability 1 extras 0 Total 3 Check out DEATH ROOM
- Forest Healer By mr_doctorr SNES Doesn't quite conform to the intended platform. Gameplay concept is intriguing, and sound design is quite good. design 2 aesthetics 1 believability 0 extras 0 Total 3 Check out Forest Healer
- Rickety Racer By raccoonjam NES Unfortunately doesn't quite match the intended platform. The gameplay loop is very well-made. The game is a nice basic attempt at a jam submission. design 2 aesthetics 1 believability 0 extras 0 Total 3 Check out Rickety Racer
- Arcane Ascent By Banres Sega Master System Doesn't quite match the intended platform, nor does the usage of the mouse. The pixel resolutions of the various graphics are quite inconsistent. The aesthetics and gameplay are a quite nice beginner's attempt. The Sega Mastder System-styled cover art is a nice touch. design 1 aesthetics 1 believability 0 extras 1 Total 3 Check out Arcane Ascent
- Run'A'Pult By Kushala Unspecified platform Doesn't quite adhere to any specific platform. Aesthetics and mechanics need some improvements. The overall idea and gameplay loop are quite sufficient. design 2 aesthetics 1 believability 0 extras 0 Total 3 Check out Run'A'Pult
- BOTTLE SPLASH By LYXN PRODUCTIONS Game Boy Resolution is wide and doesn't quite seem to accurately match the intended platform. Understanding the gameplay was challenging. The game is a decent beginner's attempt. design 1 aesthetics 1 believability 1 extras 0 Total 3 Check out BOTTLE SPLASH
- Crusader Knight By NekoBro Productions NES Doesn't quite match the intended platform. Nice platforming gameplay loop. Decent beginner's attempt. design 1 aesthetics 1 believability 1 extras 0 Total 3 Check out Crusader Knight
- BONES 206/7 By BARNES Software Unspecified platform Interesting gameplay concept. Doesn't seem to target any specific platform. If aesthetics had a bit more work, the game could be a sufficiently satisfying submission. design 2 aesthetics 1 believability 0 extras 0 Total 3 Check out BONES 206/7
- Open Letter to the Internet By luka Unspecified platform Interesting game. The idea of exploring exposition through gameplay is compelling. Unfortunately the game dosn't aim to target a specific platform. design 2 aesthetics 1 believability 0 extras 0 Total 3 Check out Open Letter to the Internet
- A Dragon Quest By VincentDarnige Game Boy Interesting concept. Resolution, graphics and the usage of the mouse isn't quite consistent with the intended platform, but color palette and music is. A decent attempt. design 1 aesthetics 1 believability 1 extras 0 Total 3 Check out A Dragon Quest
- Darkfall By drybonez01 Atari 2600 Level design and gameplay matches the intended platform fairly well, but graphics and movement are a bit out of place. Decent beginner's attempt at a jam submission. design 1 aesthetics 1 believability 1 extras 0 Total 3 Check out Darkfall
- Soul Keeper By Callum Gillespie Game Boy Resolution matches the intended platform, as do the transition effects, but color palettes aren't quite accurate and the graphics are a bit too lively. Gameplay is simplistic and movement is a bit wonky. Decent beginner's attempt. design 1 aesthetics 1 believability 1 extras 0 Total 3 Check out Soul Keeper
- Faragax By JAFYgames NES Faragax is a space shooter that targets the technical limitations of the NES. Aesthetically the game matches the NES' resolution and color scheme, and gameplay-wise it manages to offer a gameplay cycle of a fully-fledged space shooter - complete with powerups. The one point of improvement might be the quality of the sprites, which are just a bit on the side of simple compared to what NES games look like. Still, it's a sufficiently functional game for what it is. design 1 aesthetics 1 believability 1 extras 0 Total 3 Check out Faragax
- UFO sighted! (NES Prototype) By torte00 NES The game is an actual NES ROM, which is impressive. The aesthetics look a bit like a mid-1980s NES game. Unfortunately there isn't any gameplay, as the player merely roams around a map. design 0 aesthetics 0 believability 3 extras 0 Total 3 Check out UFO sighted! (NES Prototype)
- RenjaRacing I By aZamBie PSX Pixels are a little bit inconsistent, in that there's high-fidelity graphics over dithered low-fidelity pixelart. The game is a little bit buggy, and the movement is a bit unreliable. The music is superb, and the game offers a lot of comedic moments. Aesthetics are a little bit on the lower end and the game doesn't adhere to the intended platform, but what the game lacks in mechanics and accuracy it makes up for with humor. design 1 aesthetics 1 believability 1 extras 0 Total 3 Check out RenjaRacing I
- Litex By chisenoa Game Boy A bit too reliant on GB Studio's sample assets, but a nice beginner's attempt at a jam submission. design 1 aesthetics 2 believability 1 extras 0 Total 4 Check out Litex
- SCUBA - Treasure Hunter By GamesByJack SNES Doesn't fit the intended platform, but the aesthetics are very unique, and the attention to detail in terms of amount of content produced is impressive. Probably not an appropriate submission for a retro-related jam, but with more time spent refining it the game could become an impressive title in its own right. design 2 aesthetics 2 believability 0 extras 0 Total 4 Check out SCUBA - Treasure Hunter
- Undead Knights By PandaScientist NES Aesthetics don't quite match the intended platform. The gameplay is a bit simplistic, but the level design is quite nice. design 2 aesthetics 2 believability 0 extras 0 Total 4 Check out Undead Knights
- Spacewar? By Zopolis4 Game Boy Aesthetics are nice, gameplay is simple, and the game was made for the actual Game Boy. Decent beginner's attempt. design 1 aesthetics 1 believability 2 extras 0 Total 4 Check out Spacewar?
- What Lay Beneath By Long Story Short Games SNES Pleasant game with well-designed levels and a satisfying gameplay loop. Aesthetics don't quite match the intended platform, as the game looks a little bit more like a Net Yaroze-game for the PSX rather than a SNES game. The CRT is a little bit too exaggerated, but is a nice touch. design 2 aesthetics 1 believability 0 extras 1 Total 4 Check out What Lay Beneath
- Assassino Rivelato By StaticQuo Game Boy Color palette doesn't quite suit the intended platform. Sprites are a little bit on the lower end. Level design feels accurate as far as Game Boy-games go. Gameplay was sufficient, and quite interesting. A decent attempt at a jam submission. design 2 aesthetics 1 believability 1 extras 0 Total 4 Check out Assassino Rivelato
- The Haunted Bookstore By Lu_Bu PSX Aesthetics match the intended platform quite well, with the one exception of the resolution being too high. Gameplay loop is sufficient, though the game is quite short. design 1 aesthetics 1 believability 2 extras 0 Total 4 Check out The Haunted Bookstore
- Sanctum-NES By suitntie22 NES Title screen and level selectors are quite aesthetically pleasing. The game has professional-grade graphics and music. In-game sprites and tiles are a bit too rich for a NES game, and the player's acceleration, deceleration and movements don't quite conform to the intended platform. Gameplay is a little bit buggy, as it's easy to get stuck from time to time. The screen shaking effect feels a bit out of place in a NES game. A decent beginner's attempt at a jam submission. design 1 aesthetics 2 believability 1 extras 0 Total 4 Check out Sanctum-NES
- Detroit City By n.s.chaitanya Unspecified platform Graphic fidelity is a bit inconsistent. Music is decent, but starts to get a bit stressful and repetitive. Gameplay loop is simple but sufficient, though aesthetically the game feels more like an arcade game for Windows 3.11 or Windows 95 rather than a dedicated arcade cabinet game. design 2 aesthetics 1 believability 1 extras 0 Total 4 Check out Detroit City
- Super Block World Demo By Mr. Hobbyist Games Zinclair ZX81 Pixel resolution is unfortunately inconsistent across in-game graphics. Acceleration and deceleration feels a bit too modern for the intended platform. The aesthetics are decent, and the score counter and level messages are a nice touch. The gameplay loop is sufficient for a jam submission. design 1 aesthetics 2 believability 1 extras 0 Total 4 Check out Super Block World Demo
- Bomba-Mouse By moebeats Unspecified platform Aesthetically the game doesn't quite feel like an arcade game, mainly due to the stylized low-fidelity pixelart. It doesn't make much sense for an arcade game to make use of the mouse also. The gameplay concept is interesting, the gameplay loop is sufficient, and the level design is good. design 2 aesthetics 2 believability 0 extras 0 Total 4 Check out Bomba-Mouse
- Carrot Girl By SuperFlounder NES Title screen looks very NES-like, and the graphics are pretty impressive. In-game graphics look a bit like Bible Adventures. Movement is a tad frustrating, due to the sluggish deceleration that randomly occurs. Aside from that it's a decent NES-like. The well-made cartridge was a nice extra touch. design 1 aesthetics 1 believability 1 extras 2 Total 5 Check out Carrot Girl
- Bestagon By Rising Retro Game Boy Aesthetics are quite nice and match the intended platform. Gameplay is a bit sluggish, but comprehensive. The game is a decent attempt at a jam submission. design 1 aesthetics 2 believability 2 extras 0 Total 5 Check out Bestagon
- SkyScraper Designer By SkyScraper Designer PSX User interface graphics and the usage of mouse cursor don't quite fit the intended platform. In-game graphics are reminiscent of PSX-era games. Especially early ones. design 2 aesthetics 1 believability 2 extras 0 Total 5 Check out SkyScraper Designer
- UnStable By ViviArt Game Boy Aesthetics, game physics and the usage of the mouse don't quite match the intended platform. The color palette and music do, however. Graphics are very well done. Gameplay is quite basic, but functional. design 1 aesthetics 3 believability 1 extras 0 Total 5 Check out UnStable
- Knight On Ice By Agrugrus Commodore 64 Aesthetics, audio and gameplay are quite accurate. It's a nice, simple submission. design 1 aesthetics 2 believability 2 extras 0 Total 5 Check out Knight On Ice
- Opossum Opanic By pixl_person SNES Resolution doesn't quite fit the intended platform. Pixel resolution is inconsistent between graphics. Gameplay is well-done, though quite buggy. Graphics are well-done. design 2 aesthetics 2 believability 1 extras 0 Total 5 Check out Opossum Opanic
- Space Explorer By Green Shape NES Pixel resolution is inconsistent between graphics. Audio, gameplay and level design is quite accurate. The sprite flickering is a nice effect, as is the one-way scrolling and enemies disappearing when out of bounds. Very competently-made game. design 2 aesthetics 1 believability 2 extras 0 Total 5 Check out Space Explorer
- XOL By Spirit Lamp NES The game conforms quite well to the intended platform. The level design is impressive, and the graphics and gameplay are in line with a mid-1980s NES game. The gameplay itself is perhaps a bit simple, but overall the game is a good attempt at a retro game. design 2 aesthetics 1 believability 2 extras 0 Total 5 Check out XOL
- Astro Cat By CardboardCat NES The aesthetics match the intended platform quite nicely. The gameplay loop is a bit basic, but the game is a nice start to a refined retro game. design 1 aesthetics 2 believability 2 extras 0 Total 5 Check out Astro Cat
- Clockwork By matthewdadoun NES Impressive aesthetics and audio manage to capture the NES direction accurately. Gameplay is quite basic. Decent beginner's attempt. design 1 aesthetics 2 believability 2 extras 0 Total 5 Check out Clockwork
- Project DISARRAY By andy Sega Genesis Really interesting idea. The game is intriguing, and the backstory is a great addition. Unfortunately the game is too high-fidelity even for a fictional enhancement chip. The movement is a little bit challenging, but the aesthetics are quite nice. design 2 aesthetics 2 believability 0 extras 1 Total 5 Check out Project DISARRAY
- Wizard Rize By VioletHour NES Believable aesthetics and good music, though graphics are a bit on the lower end. Acceleration and deceleration is a bit too modern for a NES game.Level design is good, and level themes are very in line with NES games of the same style. design 2 aesthetics 1 believability 2 extras 0 Total 5 Check out Wizard Rize
- Gun-tender By Růžoví Plameňáci ZX Spectrum The game's color scheme matches the ZX Spectrum, though the graphics are a little bit messy. The fact that it's a text-based game is a nice touch, though it's a bit hard to understand what the game expects you to do. design 2 aesthetics 2 believability 1 extras 0 Total 5 Check out Gun-tender
- Scrap Space Fighter By Bread Unspecified platform The aesthetics, including both the title screen and in-game graphics feels space arcadey. The controls are a bit slippery and slow, but the game is fun once you overcome the difficulty. The game offers a lot of customizable powerups, and the overall experience feels similar to a genuine arcade game. The high-fidelity graphics are a little bit out of line with the intended platform, but the gameplay loop is sufficiently satisfying for a jam game. design 2 aesthetics 2 believability 1 extras 0 Total 5 Check out Scrap Space Fighter
- Alya: The Tripower's Return By CopheeMoth Game Boy Color Aesthetics reminiscent of Zelda: Link's Awakening. Music and setting also allude to Wonder Boy in Monster Land. In-game aesthetics accurately portray the GBC aesthetics, but the bounciness and rapid speed of the enemies at times feels a little bit out of place for a GBC-like. Gameplay consists of roaming the overworld and attacking enemies with a sword. Movement is a little bit iffy as the protagonist tends to get stuck in narrow passages. Ultimately the game feels like a walkabout demo, as if to showcase a world prepared for more gameplay to be added. design 1 aesthetics 2 believability 2 extras 0 Total 5 Check out Alya: The Tripower's Return
- The Skeleton King By OK Retro Unspecified platform Doesn't target any specific platform. Music and aesthetics are nice. Graphics and gameplay are well-made and reminiscent of Castlevania. Level design is comprehensive and detailed. design 2 aesthetics 2 believability 2 extras 0 Total 6 Check out The Skeleton King
- The Gardener By shuhmo Game Boy Aesthetics are reminiscent of the intended platform. Gameplay is interesting, but a bit simple. Graphics are high-quality. The detailed coverart is a nice touch. design 1 aesthetics 2 believability 2 extras 1 Total 6 Check out The Gardener
- Feudalkeen Death Commando By hawkwork NES Aesthetics are very accurate given the intended platform, as is the gameplay. The pixelart resolution inconsistencies and usage of mouse is quite out of place for a NES game. The gameplay loop is sufficiently engaging. design 2 aesthetics 2 believability 2 extras 0 Total 6 Check out Feudalkeen Death Commando
- Blastion By Reinhold_Kirkham NES Resolution fits the intended platform, and title screen is on-brand for a NES game. Gameplay and in-game graphics and effects are reminiscent of a mid-1980s arcade-style NES game. The gameplay is simple, but everything is very well-designed. design 2 aesthetics 2 believability 2 extras 0 Total 6 Check out Blastion
- kuroikawa By 8Bitalo NES Resolution and graphics are at times inconsisstent with the intended platform, but the graphics are decent, the color palettes are great and the player movement is a bit reminiscent of NES titles like Chip 'n Dale Rescue Rangers. The gameplay is a bit buggy and some content is unfinished, but the levels are well-designed. Overall the game has potential. design 2 aesthetics 2 believability 2 extras 0 Total 6 Check out kuroikawa
- CoffeeMaker By Olli06 Game Boy Resolution and color count are a bit too high for the intended platform and the mouse usage isn't quite accurate, but the gameplay, graphics and level design are incredibly spot-on - especially for an early-era puzzle Game Boy game. design 2 aesthetics 2 believability 2 extras 0 Total 6 Check out CoffeeMaker
- Super Marine Pirates By Dino0040 SNES Aesthetics are quite accurate. Gameplay is a bit challenging to understand, but the Mode7 effect and basic gameplay are sufficiently engaging. The music and sound effects being 8-bit doesn't quite suit a game targeting the SNES. Some of the intended gameplay systems such as repairing didn't appear to be working, nor did it seem possible to bring up the game's shop. Aside from that the game was an impressive submission. The 3D-rendered game cover was an extra nice touch. design 1 aesthetics 2 believability 2 extras 1 Total 6 Check out Super Marine Pirates
- Happy's Harvest By thinkingonpause Nintendo 64 Reasonably accurate as far as a Nintendo 64 game's aesthetics goes. Resolution and filters are a bit too high-fidelity for the intended platform, but the low-poly models are good. Gameplay is a bit challenging to understand, but the game is a decent start to a jam submission. design 2 aesthetics 2 believability 2 extras 0 Total 6 Check out Happy's Harvest
- Miami Crowd Control By Religious Skies Game Boy Color Pretty and accurate aesthetics and a nice color scheme. The movement is a bit sluggish. Acceleration and deceleration feels a bit out of place for a Game Boy Color-game. The gameplay loop is sufficient for a jam submission. design 1 aesthetics 3 believability 2 extras 0 Total 6 Check out Miami Crowd Control
- All Gas By codo Sega Saturn Drawing inspiration from the Sega Saturn, All Gas is a third person flight game that revolves around collecting gas and speed boosts. The objective of the game is to reach the end of the map, which has been built in a manner that is very typical of Sega Saturn-games. Rather than the game invoking endless simulating scrolling, it takes the player across the twists and turns of a hand-built emvironment. Aesthetically the game holds up, in that the 3D models and landscapes are both well-made but also invoke the hallmark graphical limitations of the Sega Saturn, perhaps in a way that's comparable to games like Nights into Dreams. The one criticism would be the sound effects and background music, the former which is a bit too low-fidelity for a Sega Saturn-game, and the latter which is a bit insufficiently balanced. Gameplay is simple, but sufficient for a jam submission. A nice touch is the fact that it actually has an ending, which is sometimes a hard feat to pull off for a game jam. design 2 aesthetics 2 believability 2 extras 0 Total 6 Check out All Gas
- Location: Unknown -- A Lost Prison Stealth Game By Buhfias Productions Game Boy Interesting stealth game. Perhaps a bit too rigid and basic for a full-fledged game, but it's impressive that the game was made as an actual Game Boy ROM. The aesthetics are perfect, though music and sound effects would've been a nice touch. design 1 aesthetics 3 believability 3 extras 0 Total 7 Check out Location: Unknown -- A Lost Prison Stealth Game
- Saturdays By Wrong Way Games Game Boy An impressive full-length visual novel in Game Boy-form. Graphics are decent and believable, but what's perhaps most impressive is the fact that the game was made for the actual Game Boy. Music and sound effects would've been nice, but it's an impressive submission all the same. design 2 aesthetics 2 believability 3 extras 0 Total 7 Check out Saturdays
- Nokia Bomberman By Mr.Nr.15 Nokia Phone Perfectly matches the intended platform. Aesthetics, audio, gameplay, level count and level design are exactly as expected. The concept is simple, but it works for what it is. design 2 aesthetics 2 believability 3 extras 0 Total 7 Check out Nokia Bomberman
- Puck the Pangolin By Marc Cook Nintendo 64 Music is either surrealistic or garbled and feels out of place given the theme. Resolution is a bit too high for the intended platform. Models look quite accurate for a PSX/N64-style platformer. Intro felt very in line with N64-platformers specifically, Controls sometimes unfortunately won't work, as the movement keys will sometimes rotate by 90 degrees. Rebooting fixes this. Level card looked a bit primitive. 3D filters are too high-fidelity for the intended platform. Level design is superb in terms of how believable it is. Hitting enemies is challenging, and a lot of the mechanics are wonky and need more refinement. The gameplay loop is absoultely excellent. Overall the game manages to evoke feelings of a classic N64 platformer to an impressive extent, and the amount of content is equally well-done. The 3D-rendered cartridge is an extra nice touch. design 2 aesthetics 2 believability 2 extras 1 Total 7 Check out Puck the Pangolin
- Unlimited F1 '96 By CheapeeSoft Games Sega Saturn Incredibly impressive game. The aesthetics and design accurately match the intended platform. The amount of content - menu screens, car types and gameplay mechanics - far exceeds any expectations for a three-day jam. The game fully represents all the facets of a commercial racing game from the '90s. Unfortunately premade assets will not count towards the final score. design 2 aesthetics 2 believability 3 extras 0 Total 7 Check out Unlimited F1 '96
- Star Circle: SCB (Playable Build) By lams Game Boy Nice story and aesthetics. Feels like a comprehensive Game Boy game. Gameplay is perhaps a bit tedious at times. What's most impressive is that the game was made as an actual Game Boy ROM. Music is also quite nice. design 2 aesthetics 3 believability 3 extras 0 Total 8 Check out Star Circle: SCB (Playable Build)
- Miner Mania By Marty Starkiller (Twin Pines Soft) NES Resolution and graphics are very reminiscent of the intended platform. The gameplay loop is enganging and comprehensive, but is made challenging by the difficulty in telling apart foreground tiles from background tiles. Music and audio is both well-made and suitable for the intended platform. Overall the game is nearly indiscernible from a 1980s-era NES game. design 2 aesthetics 3 believability 3 extras 0 Total 8 Check out Miner Mania
- Froggy Quest By WaffleWorks Game Boy Perfect attempt at a Game Boy-game. Aesthetics, music, title screen, color palette and movement are all fully in line with what Game Boy-games looked like and how they behaved - including transitions and title cards. In addition, the artwork and music are high quality, and the game offers 15 whole levels of well-designed gameplay. design 3 aesthetics 3 believability 3 extras 0 Total 9 Check out Froggy Quest