Factsheet

Developer:
Astrojone
Based in Stockholm, Sweden

Founding date:
January 1, 2005

Website:
astrojone.com

Press / Business Contact:
support@astrojone.com

Social:
twitter.com/astrojone
facebook.com/astrojone

Releases:

Address:



Phone:

Description

We're a game design studio that does Lost Cartridge Design - retro-inspired games based on the design principles used to create some of the most popular old school franchises.

History

Early history

Astrojone was originally founded in 2005 as a one-man studio by quackgyver. quackgyver's most notable contribution at the time was through his involvement with Barkley, Shut Up & Jam: Gaiden, which was released in January 22, 2008 by Tales of Game's Studios. In 2010 quackgyver and other friends from Tales of Game's Studios had a conversation where where they expressed frustration over the lack of well-designed retro-inspired games on the indie market. This subsequently led to the creation of a new game design studio under the already established Astrojone brand. The explicit mission statement and purpose was- and is to rigorously study the design approaches used in the creation of the world's most popular old school franchises, and apply those game design constructs during the creation of all-new retro-inspired titles - a practice which internally came to be known as Lost Cartridge Design.

After that

After tying up loose ends and setting up a collaboration platform Astrojone began work on its first title - Buck & Miles - which was a concept based on the previously unreleased Buck the Trucker, a platformer originally created by quackgyver. This new game was to represent and encompass the novelty and quirkiness of the japanese platformers that were made in the '80s and '90s, and would also offer the campy promotional material that was commonly seen on TV and in magazines during this period. Three years later and Astrojone had grown into a team of over ten recurring contributors and team members, but unfortunately Buck & Miles never met its funding targets and is now being funded through the release of smaller titles. The game is expected to be released in 2019.

Now

On November 10th 2015 Astrojone released a Windows 95-inspired first-person office simulation game. Come 2017 a comedic zoo game called Zookeeper is slated for release.

Projects


Videos

Buck & Miles - Teaser YouTube

Payroll - Teaser YouTube

Buck & Miles Promo - Rance's Story YouTube

Payroll Promo - Mitch's Testimonial YouTube


Images

download all screenshots & photos as .zip (2MB)
buckandmiles_clipart2.png
buckandmiles_screenshot1.png
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buckandmiles_screenshot2.png
buckandmiles_clipart7.png
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symbol.png
buckandmiles_clipart1.png
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buckandmiles_screenshot11.png
buckandmiles_screenshot10.png
buckandmiles_clipart6.png
buckandmiles_screenshot5.png
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buckandmiles_screenshot3.png
buckandmiles_clipart5.png
buckandmiles_clipart4.png
buckandmiles_clipart3.png
buckandmiles_screenshot8.png

There are far more images available for Astrojone, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


download logo files as .zip (391KB)
logo

Awards & Recognition

  • "No awards yet!" - :-)

Selected Articles

  • "Payroll, a game that simulates both the excitement of working in an office building, and the thrill of running Windows 95, complete with 640x480 pixel resolution and sound effects ripped from an Adlib sound card."
    - Laura Hudson, boingboing.net
  • "There is no better way to unwind from a hard day at the office than by turning on the ol' PC and booting up Payroll so you can pretend to be putting in a hard day at another office."
    - Joel Couture, indiegames.com
  • "Killer soundtrack"
    - Jason Schreier, kotaku.com
  • "I'm genuinely keen to boot this up."
    - Shaun Prescott, pcgamer.com
  • "Against a Seinfield-esque MIDI soundtrack, fetch and carry errands never felt so damned enjoyable."
    - Joe Donnelly, rockpapershotgun.com
  • "With its jaunty MIDI background tune, hideously rendered motivational posters dotting the walls, and AltaVista web searches on blocky PCs, Payroll is worth taking a bit of your own check to experience."
    - Brittany Vincent, vice.com

Astrojone Website
The official site for all things Astrojone http://astrojone.com.


Team & Repeating Collaborators

quackgyver
Producer / Game Designer / Coder

Jamie Sime
Game Designer / Writer

Adam Dickinson
Game Designer / Writer

Jason Perry
Graphic Designer

toadstone
Graphic Designer

J.S. "Dudesoft" Longstreet
Game Designer / Concept Artist

Brentalfloss
Music Composer


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks