Based in Stockholm, Sweden
January 1, 2005
Press / Business Contact:
Buck And Miles
We're a game design studio that makes retro-inspired games based on the design principles used to create some of the most popular old school franchises.
Astrojone was originally founded in 2005 as a one-man studio by quackgyver (a.k.a. Daniel Nortsröm). quackgyver's most notable contribution at the time was through his involvement with Barkley, Shut Up & Jam: Gaiden, which was released in January 22, 2008 by Tales of Game's Studios. In 2010, quackgyver and close friend toadstone (a.k.a. David Nyari) from Tales of Game's Studios had a conversation where where both expressed frustration over the lack of well-designed retro-inspired games on the indie market. This subsequently led to the creation of a new game design studio under the already established Astrojone brand. Their explicit mission statement and purpose was to rigorously study the design approaches used in the creation of the world's most popular old school franchises, and apply those game design constructs during the creation of all-new retro-inspired titles - a practice which internally came to be known as Lost Cartridge Design.After that
After tying up loose ends and setting up a collaboration platform, the duo began work on their first title - Buck & Miles - which was a refurbished concept based on the previously unreleased Buck the Trucker, a platformer originally created by quackgyver. This new game was to represent and encompass the novelty and quirkiness of the japanese platformers that were made in the '80s and '90s, and would also offer the campy promotional material that was commonly seen on TV and in magazines during this period. Three years later, and the duo has grown into a team of over ten recurring contributors and team members, all working hard on meeting the 2015/2016 release date for Buck & Miles.
There are far more images available for Astrojone, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Awards & Recognition
- "No awards yet!" - But soon, eh... :-)
- "One factor we believe had a novel effect was the foreign aspects of most video game companies at the time being Japanese. At a time when household internet had yet to be invented, this was the first time a lot of us were exposed to completely foreign elements in a way that contrasted our world of children’s entertainment that mostly consisted of Disney- and Saturday-morning cartoons."
- quackgyver (Producer, Astrojone), quackgyver.com
- "I try to imagine how a game would be designed today, as a sequel to a retro game, and work backwards from there. When it comes to the specific characters, it is always important to have different silhouettes. Today and in the 80’s/90’s. While games like Double Dragon or Mario Bros had pallet swaps for heroes, Sonic and Donkey Kong Country did not. More importantly, the villains always looked vastly different than the hero. So, not much has changed in character design except perhaps the style itself. Therefore my process is to find the characters in a modern form and try to work them backwards to fit that old anime style we’re so familiar with on game carts."
- J.S. "Dudesoft" Longstreet (Concept Artist, Astrojone), astrojone.com
The official site for all things Astrojone http://astrojone.com.
Buck & Miles Kickstarter Campaign
The ongoing campaign for our 2D platformer - Buck & Miles! kickstarter.com.
The producer's development blog http://quackgyver.com.
Team & Repeating Collaborators
Producer / Game Designer / Coder
Game Designer / Graphic Designer
J.S. "Dudesoft" Longstreet
Game Designer / Concept Artist