We're a group of game designers, artists and developers who create games inspired by popular titles from the '80s, '90s and '00s. Feel free to reach out and say hello.
Astrojone is self-published and fully bootsrapped. We exclusively make games on a partnership- and revenue share-basis. The revenue share-model is not for everyone. It puts pressure on everyone to invest invest their time up-front, but at the same time it means that we have full creative freedom, and get to make the kind of games that we want to make. It's fun, but it's risky in terms of time spent.
A game idea is conceptualized, and a team is formed around the core skills needed to start production. This could include game design, programming and graphics. The first goal we set is usually the development of the game's beginning, ending and key mid-points.
When the game is reasonably fleshed-out and we feel that it's a viable idea, we try to recruit for additional partners in complementary areas like music, sound effects, illustrations, script programming and high-resolution graphics for cutscenes and user interfaces.
Once the core game is in place, we invite people for testing and feedback, iterate on the end-to-end game experience and start sharing development updates with the public. We do this until we feel that the game is release-ready. We then publish the game wherever publishing platforms and curators give us space.
Want to know a little bit more about the people behind the Astrojone games? Feel free to check out the team section or join our community.
We're currently fully-staffed on all ongoing projects, but we're always interested in planning ahead, and sometimes we can even fit a parallel project in.
If you have any interesting ideas or ongoing projects of your own, we'd love to hear about it and maybe work with you.