The multi-platform HTML5-based engine that will power all future Astrojone titles.
Building an engine for retro-styled games
JONedit is being built to act as a one-stop shop for creating maps, events and game data - and exporting them to a format that is compatible with any Astrojone game's runtime executable.
- Builds projects as easy-to-manage JON-packages.
- Natural language-based event scripting.
- Compatible with most commonly used platforms.
- Supports keyboard, mouse, touchscreen and gamepad input.
Developing games through a simple workflow
After finishing editing your map, you can use map flags to let the game know how it should run your map. Among other things you can decide whether your map should be interpreted as a sideview map, or a top-down map.
Each map type in turn has its own distinct settings, such as how it should scroll, whether it should be treated as a world map, and whether other players should be able to join that particular map.
The JON package
The JON package is the single source of truth for all the data that pertains to your game. This includes maps, objects, events and project settings.
When bundled with assets and an Astrojone game executable, you have everything that's needed to run the game.